Trick-or-treat with up to four players. Loot the houses on procedurally generated streets, find rare candy, and bank it before the Candy KPI catches up with you. Your friends can hear proximity chat, but so can the hunters.

It's Halloween. Let's go trick-or-treating.
Knock on doors and explore hundreds of houses across procedurally generated streets, with a new street every level. Normal houses are safe. Chance houses: will it be a trick or a treat? Avoid the haunted ones.
Search the houses for loot, fill the wagon, drag it back to Mummy's, and dump it in the Candy Bank Cauldron. The Candy KPI climbs every level, and it does not care how well your night was going.
Candy you are carrying is worth nothing. Candy you have banked is worth everything.
You must work together
Split up and you cover more doors. Split up and nobody sees what happens to you. The candy is a team pot, and the wagon belongs to all of you, which means the worst thing that can happen to a run is one person making one confident decision at the top of a hill.
They can hear you
Voice chat is proximity-based. Shouting down a street to find a friend works, and it is also how you tell a hunter exactly where you are.
The houses fight back
Chance houses hide twelve events behind the door, with names like Aura Farming, Phantom Tax, and Bounty Hunter's Hex. Some are treats. One of them turns you into a vegetable.
Spend it on something awesome
A mummy runs a totally legit, not-black-market candy stall. He sells flashlights, a UV lamp, a shield, a bat, three guns, a flare gun, turrets, mines, and black magic, like a flying saucer that banks every piece of candy left on the road.
Then the warehouses
Every street has a warehouse (Candy Corn, Chocolate Bar, or Cookie) locked behind a key you have to find first. Survive five waves and watch the building burst like a piñata. Clear all seven KPI levels, and something comes through the portal in the west field.
Something is hunting the street
Most of the night is quiet. Then the lights go out, and one of four candy-hungry hunters is out there with you. Sprinting, shouting, shining a flashlight, and slamming doors all make you the most interesting person on the street. Crouch in a dark room, and maybe you won't be seen.
Glizzy
Ten feet of hot dog. He cannot fit through a door, and he knows it, so he brought a gun.
The Phantom
He takes your body and buries it somewhere else on the block. Your friends get one gravestone out of hundreds, and a shovel.
Jackie
He stands you in a stranger's yard as a lit jack-o'-lantern among all the others. Only your own color gives you away.
Witchie
She does not chase anybody. She casts once, disappears, and leaves behind a dozen monsters and one enormous thing that explodes.
Usually it is one of them. Sometimes it is two. Very rarely it is all four at once, and that is a story you will be telling for a while.
Out on the street

One very long night
- 1–4 players, online co-op: host and friends, one machine each
- Proximity voice chat, which the hunters are also listening to
- 4 playable characters: the Reaper, the Pumpkin, the Witch, and the Vampire
- Procedurally generated streets with hundreds of houses, and a new street every level
- 12 monster types, including 4 hunters and a giant boss
- 12 chance events behind the doors
- 7 Candy KPI levels and 3 kinds of warehouse raids
- Melee weapons, guns, turrets, mines, and black magic, plus wagon, vacuum, and stamina upgrades
1–4 Player Co-op
Wishlisting tells Steam that people want this game, and Steam will let you know the moment it's out.
Wishlist on Steam
MunkieVerse Studios
MunkieVerse Studios is an independent game studio. Halloweenies Candy Run is what we're making right now, and there are more games on the way.
- Game
- Halloweenies Candy Run
- Developer
- MunkieVerse Studios
- Platform
- Windows PC (Steam)
- Players
- 1–4, online co-op
- Release
- Steam Early Access, October 2026
Get in touch at hello@munkieversestudios.com. Players, press, creators, and streamers are all welcome.
